Ah here we are - barely two months into the chaotic upheaval of the New Game that is 6th Edition Warhammer 40k. Man o man has it not just been awesome? Here in Wolfbrothers territory we are having the time of our lives - the new game has turned out to be NEW in many more ways then most of us could have imagined.
The old guard, the naysayers, the smartypants with their expert-hats-on continue to dodge the mustard and ketchup.... But with top competitive events playing out and madhouse GW FAQs hitting the fray they look more and more ridiculous. More people have eaten their hats in the last 75 days then I have experienced in the rest of my lifetime.
Allies, Fortifications, 2nd Force Org Chart, Mysterious terrain and objectives, the Missions themselves, Secondary Objectives
are still being proclaimed as broken, unmanageable, and over powered by
the so-called Expert-hats. Obviously their extensive and expert
knowledge of this Two Month old game has allowed them to wisely understand the intricate workings of these core concepts and modify the game accordingly.
One of my favorite ways to spend my
internet and 40k time is to be entertained by the expert folks who
lovingly explain how these parts of the game are Obviously Broken. They will also often drivel off into the topics of Obviously Broken Flyers, Deathstars, Footlists, and Listbuild combos.
I know you have heard all it too:
Fortress of Redemption, Mysterious Objectives, and Firstblood are
Obviously broken, so they are banned. On top of that, all types of space
marine missile launchers NEED to have flakk missiles to deal with the
Obviously Broken Flyer lists. Relic, The Scourging, and Big Gunz Never
Tire are all lopsided and also Obviously Broken, so they wont be played.
2nd Force Org Chart can cause a meltdown on the spot cause it Obviously
breaks the entire game in all ways. What is Mysterious Terrain anyways?
its so unmanageable that we will just rip those pages right out of the
rulebook. Warlord traits - its Obviously an unbalanaced and ridiculous
game if one army can gain advantage over another - rewrite!
Ive ran plenty of Tournaments and
understand that particularly the TOs of big events are in a tight spot
to make all the "right decisions" to encourage the most folks to attend
their event. I understand time and space management issues that can be
particularly concerning in this time of chaotic upheaval - like Hammer
and Anvil deployment and players placing terrain. Im not against reasonable accommodations. Most tournaments are not 6 rounds and I understand the custom missions or being selective about which are played at the competitive level events. Most of it is reasonable, realistic consequences of running a huge event of any sort.
A lot of it is just plain Sillytalk. The ink has hardly dried on many of our rulebooks at this point in time. Drastic modifications to the game at this point drastically modify the game. Its that simple. The same guy bitching about Flyer domination is Absolutely Sure that Fortress of Redemption and Mysterious Objectives break the game and is playing without them. We are doing ourselves a huge disservice, specifically at the large competitive event level by crossing out huge intricate core portions of the game.
Listbuilds at any competitive level start to fall into basic categories of opponent that you can expect to engage on the tabletop. Building your list accordingly, you have to make critical decisions at every stage of the army to include or not include basic and advanced tools of the trade so that you can be Victorious at most missions vs most armies/opponents. Each one of these core concepts that is thrown out immediately and directly impacts the scope of the game and victory conditions.
I am sure that most of the old guard and expert-hat folks making the decisions to throw out large and important parts of the game are doing so based on an obvious old guard agenda. Its not Obviously broken, its Obviously a threat they are not willing or fear to confront on the tabletop.
Allies, 2nd Force Org Chart, Fortifications, Terrain Placement, Mysterious Terrain and Objectives, Secondary Objectives, The Eternal War Missions are all necessary and important core parts of the game that are intricately linked. Playing without them is not playing 6th edition. I dont understand why you would play with Most of the new rules like nightfighting on turn 1 or 5 every game on a 4+, or being limited to half your army in reserve, or not being able to charge with units that arrived from reserve, or overwatch, or 2d6 charging, or countless other rules that are entirely different from the old 5th edition game of Warhammer 40k, but not these other parts that work and were designed to be played together as an entirely new game.
Flyers, Deathstars, Footblobs are dominate and dominating, but Fortress of Redemption, 2nd FOC, Firstblood, and The Relic are unmanageable and break the game? Sillytalk. In fact removing these core portions of the game have removed important listbuild archetypes that would be heavily impacting Flyers, Deathstars, Footblobs and anything else that the expert hats love to hate.
Learn To Swim.
Hear Hear! *Claps*
ReplyDeleteI am doing my best not to let the people who wish to change the game influence whether or not I keep playing 40k. It is really hard for me though, when the only place that I can legitimately play at wants to rewrite the way the game is played. I want to try new things like flyers or allies, but I am limited by my LGS rules.
ReplyDeleteAs if 40k wasn't hard enough to learn....
Players are allowed to play 6th edition however they want wherever they want. You want to use Allies? Double FOC? Forgeworld units and rules? Feel free, however when it comes to tournaments its the T.O.s responsibility to provide and promote the most positive and enjoyable environment possible. As the designer and facilitator of the Warhammer 40K Twin Linked team tournament circuit I've worked very hard over the last two years to ensure those very qualities and standards are maintained. I would like to think that for the most part I've exceeded the expectations of all the players who have helped make the Twin Linked tournament successful.
ReplyDeleteI recognize that while I enjoy playing in the Contest of Champions it does impose army comp, sportsmanship and core rules which sometimes bring it into conflict with the current edition of 40K. Since I started playing at GEG (back in 2003) I have never found this to be discouraging, in contrast I find it rather challenging. I would encourage you to play in as many tournaments outside your area to sample what other events and T.O.'s have to offer. Just bear in mind that no version of Warhammer 40K has ever been designed with tournament play in mind. Its always been published and promoted by Games Workshop as a casual game.
Sure, and I could tell you over and over that pancakes and bacon are bad for you and a choice to eat.
ReplyDeleteBanning Allies is lame.
With restrictions it makes it feel like 40k 5.5 edition instead of sixth, and I don't like coke zero or I can't believe its not butter!!!!
ReplyDelete