Showing posts with label Twisted Blade plus Vect. Show all posts
Showing posts with label Twisted Blade plus Vect. Show all posts

Sunday, October 9, 2011

Friday, October 7, 2011

Ard Boyz Game Three: Land Raiders


Mission Three was Spearhead deployment and the mission objective determined at the Top of turn 3. On a 1-2 Annihilation, 3-4 Table Quarters, and 5-6 Terrain Features (as objectives.) My opponent was pleased to explain all the ins and outs of the Black Templar codex while slowly revealing that he had not 1, not 2, but 4 lance-proof Land Raiders. One with terminators, another with the Emperors champion the "last two" with crusaders and then two drop pods with small crusader units in them.  Four Lance Proof Land Raiders, I was impressed, but Vect was not.

The Black Templar armor deployed in a line-abreast type formation. Mostly because of the random mission, the Lance proof upgrades ended up not affecting my strategy much. Although I wouldn't be opening any land raiders with lances, if I had to I have plenty of haywire grenades on the 30+ Wyches and Trueborn. A Black Templar, Emperors Champion or Terminator powered counter assault wouldn't be fun for the dark eldar, so the entire force ended up in reserve, as long as the mission didn't end up Annihilation I would game his list and win easily.

The Black Templars went first and formed a column while driving into my neutral table quarter. BT drop pods dont come in first turn and roll-in from reserve like normal. His 2nd turn he continued his drive with the Terminators in the lead followed by a Crusader raider the Emperors Champion raider and then the final Crusader unit brought up the rear. No drop pods.
 Bottom of turn 2 the Dark Eldar army arrives. Almost everything makes it on to the board. Troops zoom fast to his side of the board, Warriorblaster venoms on the right, Wyches in the middle, Wracks on the left. Trueborn venoms and Ravagers jump into positions to literally block the front, side and rear of his Land Raider column - effectively stuffing his army into that table quarter (for the rest of the game.)


We rolled Table Quarters for the mission objectives. He reacts to the roadblocks by backing up a bit and unloading with his Land Raider weapondry. No one disembarks. Mission accomplished. The drop pods end up arriving in the middle of the game and the guys inside murdered by Venom splinter cannon barrage, marauding Wyches, and a very bored Vect + Shattershard Haemonculus.  Land Raiders blow up first wave of skimmers, guys inside get out and block some more. He kills them with shooting from his land raiders, and more skimmers move into position to block. Wyches, Warriors, Wracks move to the center of each table edge so they can bump/slide/stack into the table quarters necessary for massive win.
Eventually he pushes his way through the layers of trueborn in my deployment quarter. Turn 6 and 7 he gets off charges with 1 unit of crusaders and the terminators onto the wracks and dark lance trueborn. Somehow, thanks to grisley trophies, the Wracks survived a turn of combat with his lightning claw terminators, and died on turn 7. Dark Eldar Victory!

Saturday, September 24, 2011

Ard Boyz Semis Game TWO: Creed IG


Mission Two at Ardboyz Semi Finals had one objective in the center of the board. Only troops could score and the winner had to have more troops inside 6" at the end of the game. My strategy for this mission was to go first and stuff my opponent into his deployment zone, engage everything with the wyches and then score with the wracks and any surviving warriors or wyches. 

I went first and deployed - my opponent deployed everything into reserve, with 3 scoring valkyries and a squadron of lemen russes outflanking (due to Creed.) After my first couple turns I had his board edge roughly lined with raiders and venoms. Could have done this better, but seemed pretty good at the time (I knew about scoring, outflanking valkyries.)

 His whole army except 1 troop in a chimera roll in from reserve. Russ squadron in my back corner, Valkyries in the other (they could move on the board 6" and shoot all weapons at this tournament.)

 

We need a couple judges to help resolve the ramming IG tanks. The red and blue party wagon and a Demolisher make it on to the board, Creed and many others die horribly.


 IG general goes on to pummel me with the darn outflanking tanks and flyers. I manage to kill most of one troop and all of another from inside the Valkyries at some point. Wyches deal with most of his tanks and blob squad that made it on to the board. Wracks and Vect and a unit of wyches hold the center but get pounded turns 4, 5, and 6. Lances never scratch his flyers or the two Chimeras that made it through the blockade - arr! He stacks the chimeras and flyers on the objective for a Major win!

Really a great comeback win for the IG General and one of my favorite games to play ever! He went on to win 2nd place that day! Great Job!


Saturday, August 13, 2011

Ardboyz 2011 - Heroes Games & Hobbies


War soon. Swooping in with the Twisted Blade plus upgrades (namely Vect.) Killpoints mission one, Six turn weighted objectives mission two, and Victory points mission three will mean only hardfought decisive victories will be allowed for the Dark Eldar.

Twisted Blade 2500pts


1 Asdrubael Vect, 240 pts

1 Haemonculus, 195 pts (Shattershard)
1 Haemonculus (Liquifier Gun x1)
1 Haemonculus (Crucible of Malediction )

3 Kabalite Trueborn, 161 pts (Dark Lance x2)
1 Raider (Grisly Trophies; Flickerfield)

4 Kabalite Trueborn, 173 pts (Blaster x4)
1 Venom (Splinter Cannon)

4 Kabalite Trueborn, 173 pts (Blaster x4)
1 Venom (Splinter Cannon)

8 Wyches, 243 pts (Shardnet & Impaler x1; Haywire Grenades)
1 Hekatrix (Haywire Grenades; Phantasm Grenade Launcher; Agoniser)
1 Raider (Shock Prow; Enhanced Aethersails; Grisly Trophies; Flickerfield)

8 Wyches, 243 pts (Shardnet & Impaler x1; Haywire Grenades)
1 Hekatrix (Haywire Grenades; Phantasm Grenade Launcher; Agoniser)
1 Raider (Shock Prow; Enhanced Aethersails; Grisly Trophies; Flickerfield)

7 Wyches, 231 pts (Shardnet & Impaler x1; Haywire Grenades)
1 Hekatrix (Haywire Grenades; Phantasm Grenade Launcher; Agoniser)
1 Raider (Shock Prow; Enhanced Aethersails; Grisly Trophies; Flickerfield)

10 Wracks, 185 pts (Liquifier Gun x1)
1 Raider (Grisly Trophies; Flickerfield)

5 Kabalite Warriors, 130 pts (Blaster x1)
1 Venom (Splinter Cannon; Grisly Trophies)

5 Kabalite Warriors, 130 pts (Blaster x1)
1 Venom (Splinter Cannon; Grisly Trophies)
1 Razorwing Jetfighter, 165 pts (Splinter Cannon x1; Flickerfield)
1 Ravager, 115 pts (Flickerfield)
1 Ravager, 115 pts (Flickerfield)

Total Roster Cost: 2499