Showing posts with label Scenarios. Show all posts
Showing posts with label Scenarios. Show all posts

Tuesday, March 8, 2011

Contest of Champions: Mission Book Summary


Players participating in the Contest of Champions Tournament are asked to be familiar with these missions. We have been doing our best since the end of January to become experts. You are encouraged to visit the Great Escape Games forums and get the mission book directly from the source.

This tournament is year long with an event every other month. Its an Escalation League, starting at 1250 in January, notching up each competition by another 250pts to finish at 2500 in December. There is battle, sportsmanship, paint, and composition scoring each event.

Our club, the Wolfbrothers 40kNation Chapter, will host a CoC Primer Tournament on March 12th, mirroring the event format. With $100 in Prizes and FREE Entry it promises to be an exciting way to kick-off final preparations for the real fight on the 26th.

Although we are by no means finished, we sure have played the hell out of these scenarios as of late, and in the next few posts we will provide some insight on the task at hand in Sacramento:


This group of missions/scenarios are fairly straight forward. Each uses a standard deployment and a standard mission format. There are very few additional special rules and modifications - no limits on scouts and infiltrators and no surprise special outflankers (etc.) Each mission is really defined by its Additional Victory Conditions although the standard mission format is often modified.

We have identified 11 separate scenarios. Please read the actual mission book as it is subject to change and update. We have separated the missions into three categories: Annihilation, Dawn of War, and Standard:



Annihilation Missions:

#1 Capture the Enemy Camp: Pitched Battled, Killpoints - Each unit in your enemy deployment zone is worth an additional killpoint.

#3 Intelligent Design: Spearhead, Killpoints - Units are worth additional killpoints based on FoC and Points Value. (For Example, HQs are worth 1kp for each 50points.)

#9 Choices, Choices: Spearhead, Killpoints - 1 objective in center of table worth 2 killpoints.



Dawn of War

#2 Consume: Command & Control - Each table quarter is worth an additional objective.

#8 To Kill A Snake: Command & Control - HQ units are worth an additional objective.

#11 Ontime, Ontarget: Command & Control - Enemy VIP unit can score an additional objective.



"Standard"

#4 Head Hunters: Spearhead, Sieze Ground - Designated HQ is worth additional objectives.

#5 Storm Rising: Spearhead, Command & Control - Table Quarters are worth additional objectives.

#6 Shifting Sands: Pitched Battle, Three Objectives worth d3 Objective points each game turn.

#7 Unstable: Pitched Battle, Five Objectives - One in center, four others that might explode.

#10 Walk the Line: Pitched Battle, Three Objectives worth d3 each

Notes: #10 Walk the Line has replaced #6 Shifting Sands in the official mission book.

"Be familiar..." -- be prepared for these missions, in any order, but also any hybrid-combo of the mission elements. For example, we have seen #4 Head Hunters with Dawn of War deployment.


Wednesday, February 23, 2011

"Capture the Enemy Camp" DE vs DE 1500pt Battle Report


Dark Eldar vs Dark Eldar 1500pt Video Battle Report. Playing one of the Great Escape Games Contest of Champion missions called "Capture the Enemy Camp." Pitched Battle, Modified Kill points.

Any unit to make it into your opponents deployment zone becomes Fearless, and counts as an additional Kill point at the end of the game.

Vect's Scab force goes first, dropping webway portal near the center of the board.....



Saturday, February 5, 2011

"Walk The Line" IG vs SW 1500pt BATTLE REPORT


Imperial Guard vs Dark Eldar 1500pt Video Battle Report. Playing one of the Great Escape Games Contest of Champion missions called "Walk The Line." Another Pitched Battle and Modified Seize Ground.

Each objective was worth d3 rolled during setup, so with some neat possibilities possible we rolled 1 for each of the three.

Imperial Guard Commander gave the initiative to the Dark Eldar in some dirty ploy to get targets on the board quicker. It worked! Duke Sliscus, three units of wyches in Venoms and Raiders, and a tiny squad of Kabal Warriors hid in reserve while the Sneaky Razorwing Jetfigher, Ravager, and Reaver Jetbikes positioned for pain....



Friday, February 4, 2011

"Shifting Sands" BA vs SW 2k BATTLE REPORT



Blood Legion vs Wolfbrothers 2000pt Video Battle Report. Playing one of the Great Escape Games Contest of Champion missions called "Shifting Sands." Basically Pitched Battle and Modified Seize Ground.

I have been playing the Logan Blade list lately. Today it was a variant, dropping the Lone Wolves for Njal and some other rearrangements. General Oadius should post his list shortly.

Space Wolves won the roll for deployment and gave turn one to the Blood Angels. Each turn each objective was worth d3 cumulative "objective points." After the Wolfbrother deployment, General Oadius dropped a Blood Legion Dreadnought onto the Wolf lines and moved his fast scoring vehicles onto the objectives....

Monday, November 1, 2010

Slaughter on the Strip: Scoring


200 Points Total

100 Battle Points - 20 available per Round
12 for Win, 6 tie. 5 secondary, 3 bonus.


40 Paint points
30 Sportsmanship points

30 Composition points


Wolfbrothers ftw

Saturday, October 30, 2010

Mission Five


"Chop with Chainsword"

Spearhead
Kill Points for win
Table Quarters secondary

*Each player may select a unit to outflank (and attach characters to it!)

Thursday, October 28, 2010

Mission Four


"Solar Eclipse"

Pitched Battle
Five Objectives for the win
Kill an Enemy HQ secondary
Get a unit into Enemy Deployment Zone bonus

*Night fight all game except turn 3, etc.

Mission Three



"Breakthrough"

Pitched Battle
Get units* into Enemy Deployment Zone for win
Prevent Enemy HQ from entering your Deployment Zone secondary
Get Heavy into Enemy Deployment Zone bonus

*Scoring units count double, independant characters, dedicated transports and some other units dont count



Tuesday, October 26, 2010

Monday, October 25, 2010

Slaughter on the Strip - Mission One


"Drop Zone"

Dawn of War
Kill Points for win
Kill Heavy secondary
HQ in 6" table center bonus

*Units can deploy via deepstrike instead of board edge turn one