Showing posts with label dawn of war. Show all posts
Showing posts with label dawn of war. Show all posts

Tuesday, September 6, 2011

VIDEO BATTLE REPORT: Wolfbrothers Tournament, Round Two


The WOLFBROTHERS 40kNation Club Chapter hosted a 2000pt No-Holds-Barred 40k Tournament on Saturday, August 27th. Competition was fierce! Round Two saw classic match-ups such as Demons vs Grey Knights on table One and Eldar vs Eldar on table Two.

Special Thanks to Heroes Games and Hobbies for allowing us to host the Tournament and use the table space!

Players rolled off each round to then roll for Contest Of Champion Missions. Round Two was Dawn of War, Capture & Control:



Wednesday, May 18, 2011

BATTLE REPORT: 1750pt Crowe GK vs Prophet DE


Only a few days until the May 21st Contest of Champions. Practice mission, "To Kill A Snake" is Dawn of War, Capture & Control, with each HQ counting as an additional objective when destroyed.

Dark Eldar win the roll off and force the GK to deploy first...



Thursday, April 21, 2011

1750pt Dark Eldar VIDEO BATTLE REPORT


Starting to ramp up for the next Contest of Champions Tournament at Great Escape Games, Sacramento. 1750pts Dark Eldar vs Dark Eldar "Ontime, Ontarget." Capture and Control, Dawn of War.

Each General had to select an enemy unit to be the VIP. VIP units could score either objective at 6" and could not be contested.

The Drecht vs Prophet turf war continues.....

Tuesday, March 29, 2011

"First Responders" 1500pt Contest of Champions BATTLE REPORT


Space Marines vs Dark Eldar. Round 1 of The Contest Of Champions, March 26th. Dawn of War, Capture and Control modified.

The first three units you deployed on the table counted as an additional objective when destroyed.

Space Marines win the roll off and go first....

Tuesday, March 8, 2011

Contest of Champions: Mission Book Summary


Players participating in the Contest of Champions Tournament are asked to be familiar with these missions. We have been doing our best since the end of January to become experts. You are encouraged to visit the Great Escape Games forums and get the mission book directly from the source.

This tournament is year long with an event every other month. Its an Escalation League, starting at 1250 in January, notching up each competition by another 250pts to finish at 2500 in December. There is battle, sportsmanship, paint, and composition scoring each event.

Our club, the Wolfbrothers 40kNation Chapter, will host a CoC Primer Tournament on March 12th, mirroring the event format. With $100 in Prizes and FREE Entry it promises to be an exciting way to kick-off final preparations for the real fight on the 26th.

Although we are by no means finished, we sure have played the hell out of these scenarios as of late, and in the next few posts we will provide some insight on the task at hand in Sacramento:


This group of missions/scenarios are fairly straight forward. Each uses a standard deployment and a standard mission format. There are very few additional special rules and modifications - no limits on scouts and infiltrators and no surprise special outflankers (etc.) Each mission is really defined by its Additional Victory Conditions although the standard mission format is often modified.

We have identified 11 separate scenarios. Please read the actual mission book as it is subject to change and update. We have separated the missions into three categories: Annihilation, Dawn of War, and Standard:



Annihilation Missions:

#1 Capture the Enemy Camp: Pitched Battled, Killpoints - Each unit in your enemy deployment zone is worth an additional killpoint.

#3 Intelligent Design: Spearhead, Killpoints - Units are worth additional killpoints based on FoC and Points Value. (For Example, HQs are worth 1kp for each 50points.)

#9 Choices, Choices: Spearhead, Killpoints - 1 objective in center of table worth 2 killpoints.



Dawn of War

#2 Consume: Command & Control - Each table quarter is worth an additional objective.

#8 To Kill A Snake: Command & Control - HQ units are worth an additional objective.

#11 Ontime, Ontarget: Command & Control - Enemy VIP unit can score an additional objective.



"Standard"

#4 Head Hunters: Spearhead, Sieze Ground - Designated HQ is worth additional objectives.

#5 Storm Rising: Spearhead, Command & Control - Table Quarters are worth additional objectives.

#6 Shifting Sands: Pitched Battle, Three Objectives worth d3 Objective points each game turn.

#7 Unstable: Pitched Battle, Five Objectives - One in center, four others that might explode.

#10 Walk the Line: Pitched Battle, Three Objectives worth d3 each

Notes: #10 Walk the Line has replaced #6 Shifting Sands in the official mission book.

"Be familiar..." -- be prepared for these missions, in any order, but also any hybrid-combo of the mission elements. For example, we have seen #4 Head Hunters with Dawn of War deployment.


Friday, February 25, 2011

"To Kill A Snake" BA vs SW 2000pt BATTLE REPORT



Blood Angels vs Space Wolves 2000pt Video Battle Report. Playing one of the Great Escape Games Contest of Champion missions called "To Kill A Snake." Dawn of War, Command and Control.

HQs were worth an additional objective when destroyed.

Blood Legion goes first...

Saturday, February 12, 2011

"Consume" Dark Eldar vs Dark Eldar 1500pt BATTLE REPORT


Dark Eldar vs Dark Eldar 1500pt Video Battle Report. Playing one of the Great Escape Games Contest of Champion missions called "Consume." Dawn of War, Command and Control.

Each table quarter counted as extra objectives controled by troop units only. No contesting table quarters with non-scoring units.

Vect went first and the Prophet's forces deployed in Reserve....