Showing posts with label Annihilation. Show all posts
Showing posts with label Annihilation. Show all posts

Sunday, September 11, 2011

VIDEO BATTLE REPORT: Wolfbrothers Tournament, FINAL Round!!!

 
 

Thanks again everyone for your participation in all ways, Heroes Games & Hobbies for the support and gaming space, and General Oadius for your help and prizes!

Players rolled off each round to then roll for Contest Of Champion Missions. The Third and Final round was various forms of Annihilation:
 
 
 

Thursday, June 23, 2011

BATTLE REPORT: Garden vs Duke


One of our prep games for the upcoming 1850pt Bay Area Open GT event we plan to attend July30th & 31st. General Oadius and I try not to metagame each other and play hard mean games to test the limits of each other's lists. This game was Spearhead, Annihilation.

Dark Eldar win the roll and deploy first, Blood Angels drop Mephiston in a strategic location on the opposite side of the board, with the rest of their forces in Reserve...



Thursday, March 31, 2011

"End Around" 1500pt Contest of Champions BATTLE REPORT


ORKS! vs Dark Eldar. Round 3 of The Contest Of Champions, March 26th.
Modified Pitched Battle, Annihilation!

Orks force the Dark Eldar to go first... Killpoints on the top table....


Tuesday, March 8, 2011

Contest of Champions: Mission Book Summary


Players participating in the Contest of Champions Tournament are asked to be familiar with these missions. We have been doing our best since the end of January to become experts. You are encouraged to visit the Great Escape Games forums and get the mission book directly from the source.

This tournament is year long with an event every other month. Its an Escalation League, starting at 1250 in January, notching up each competition by another 250pts to finish at 2500 in December. There is battle, sportsmanship, paint, and composition scoring each event.

Our club, the Wolfbrothers 40kNation Chapter, will host a CoC Primer Tournament on March 12th, mirroring the event format. With $100 in Prizes and FREE Entry it promises to be an exciting way to kick-off final preparations for the real fight on the 26th.

Although we are by no means finished, we sure have played the hell out of these scenarios as of late, and in the next few posts we will provide some insight on the task at hand in Sacramento:


This group of missions/scenarios are fairly straight forward. Each uses a standard deployment and a standard mission format. There are very few additional special rules and modifications - no limits on scouts and infiltrators and no surprise special outflankers (etc.) Each mission is really defined by its Additional Victory Conditions although the standard mission format is often modified.

We have identified 11 separate scenarios. Please read the actual mission book as it is subject to change and update. We have separated the missions into three categories: Annihilation, Dawn of War, and Standard:



Annihilation Missions:

#1 Capture the Enemy Camp: Pitched Battled, Killpoints - Each unit in your enemy deployment zone is worth an additional killpoint.

#3 Intelligent Design: Spearhead, Killpoints - Units are worth additional killpoints based on FoC and Points Value. (For Example, HQs are worth 1kp for each 50points.)

#9 Choices, Choices: Spearhead, Killpoints - 1 objective in center of table worth 2 killpoints.



Dawn of War

#2 Consume: Command & Control - Each table quarter is worth an additional objective.

#8 To Kill A Snake: Command & Control - HQ units are worth an additional objective.

#11 Ontime, Ontarget: Command & Control - Enemy VIP unit can score an additional objective.



"Standard"

#4 Head Hunters: Spearhead, Sieze Ground - Designated HQ is worth additional objectives.

#5 Storm Rising: Spearhead, Command & Control - Table Quarters are worth additional objectives.

#6 Shifting Sands: Pitched Battle, Three Objectives worth d3 Objective points each game turn.

#7 Unstable: Pitched Battle, Five Objectives - One in center, four others that might explode.

#10 Walk the Line: Pitched Battle, Three Objectives worth d3 each

Notes: #10 Walk the Line has replaced #6 Shifting Sands in the official mission book.

"Be familiar..." -- be prepared for these missions, in any order, but also any hybrid-combo of the mission elements. For example, we have seen #4 Head Hunters with Dawn of War deployment.