Tuesday, September 7, 2010

Battle Report: Wolfbrothers vs Salamanders 2k


Librarian in terminator armor
3 x 10 Tacticals. Two in Rhinos, 3rd with Razorback.
Two flamer/typhoon speeders
Techmarine with Thunderfire cannon
Land Raider Redeemer (3rd tactical deployed here w/Vulcan)
5 x Lightning Claw Terminators in ANOTHER Land Raider Redeemer (w/Librarian)


Wolflord on Thunderwolf with Wolf Claw and Stormshield, Saga of Bear, Two Wolves
WolfGuard battle leader on Thunderwolf with Frost Weapon and Stormshield, necklace
5 x Wolves
WolfGuard battle leader with frostweapon, meltabomb, saga of hunter
WolfGuard battle leader with frostweapon, combi-melta, saga of warrior
9 x Wolf Scouts Pack with Melta, Mark of Wulfen, Power Weapon
10 x Grey Hunters Pack with Flamer, Mark of Wulfen, Power Weapon, Standard, Melta, Drop Pod
2 x 5 Grey Hunters Pack with Melta, Mark of Wulfen, Power Weapon, Rhino
9 x Grey Hunters Pack with Melta, Mark of Wulfen, Power Weapon, Standard, Rhino
6 x Long Fangs Pack with five Plasma Cannon, Drop Pod
Flamer/typhoon speeder

Spearhead, Capture and Control, Salamanders go first!

Salamanders roll forward. Black Land Raider w/Librarian and Terminators. Green w/Vulcan and Tacticals. Rhino in the back near objective. 2nd Rhino near Green Raider. Razorback near Black Raider. Speeders on Wolfbrothers left. Thunderfire cannon in the rear left, near table edge.

Wolfbrothers deployed Plasma Cannon Long Fangs near center of board in jungle terrain. Thunderwolves near center on left in Ruin terrain. Buffalos [wolves] behind the long fangs in cover. Speeder and Rhino on right, and full Rhino + 2nd kill team Rhino on the left. Everyone has plenty of cover except the 2nd kill team Rhino on the left screening the full Rhino also holding saga of warrior battle leader.

Salamanders open fire! Immobilizing 2nd kill team Rhino on the left with no cover with Speeder kraks. Thunderfire cannon, Land Raiders, Razerback blast everything they got at the Long Fangs Pack in the Jungle near the wolf objective - deployed as close to the center of the board as possible. When the smoke cleared the unit had been annilhated!

Wolfbrothers didnt flinch and charged at the deadly Salamander line. Long fang drop pod (empty) entered and landed directly in front of Black Land Raider, between two super heavy Jungle terrain pieces, effectively blocking that Land Raider and Razorback from advancing into the Wolfbrothers Deployment Quarter during turn 2. Wolfbrother Land Speeder zoomed into a similar position blocking the Green Land Raider, leaving only one avenue for advance open to the the Salamander Army! Thunderwolves, Buffalos, and Wolf-Rhinos charged into the upper-left Quarter, 'swinging' to the left, (terribly worried about Flamestorm Cannons) - hugging cover and popping smoke, there was no wolf shooting except the immobilized kill team Rhino fixed itself.

Salamanders are annoyed by Wolfbrother blocking maneuvers and shuffle to the wolf upper-left quarter. The Land Raiders have been moving slow so they can shoot things. The Black Land Raider moves fast to redeploy Behind Vulcan. Razerback takes up position to shoot things near the annoying empty drop pod. Rhinos shuffle also. Speeders split up and shoot more Krak. Salamander army takes lots of shots at Blocking Wolf "Kill Speeder" but accomplish nothing! Some shots kill a buffalo or two and destroy some stormbolters (on Rhinos.) Not a lot of damage turn 2 shooting.

Stuarts Division surges forward. No Wolfscouties or 2nd "Stalker" Drop pod yet - that is good. Kill Speeder jumps into a new blocking position and takes krak shots at Rhino, maybe destroying a Stormbolter (revenge!) Green Land Raider cant go that way next turn! Wolf Rhinos Zig zag and full Rhino's melta wrecks Vulcan's ride. Thunderwolves and Buffalos charge and wreck Speeder on left. Vulcan is pissed!

Black Land Raider squeezes by and moves into center of board position. Vulcan and friends run into the Jungle Ruins and pop "baby-ragnar's" Rhino. Salamanders unhappy with Kill speeder and shoot it some more. Its shaken - now it cant move or shoot (revenge!) Thunderfire cannon, Assault cannons, and some krak kill a few Wolfbrothers hanging out near Vulcan.

Wolfbrother Reinforcements arrive! Wolfscouties with Saga of Hunter battle leader come in from Salamander board edge near troop Rhino and Thunderfire cannon. Stalker-pod scores another direct hit and lands behind Rhino and Black Land Raider, next to Thunderfire Cannon. Gurka Squad inside shakes Black Raider with melta shot! Kill team near baby-ragnar jump out and shoot at Vulcan. Baby ragnar splits from his team goes into jungle after Vulcan - his Gurka Squad moves up and shoots also.

Other Kill team moves to Wolf objective and gets out and kills 2nd Salamander speeder. Wolfscouties melta the troop Rhino and then charge the guys inside. Thunderwolves get the Techmarine and Buffalos pile in with the Wolf Scouties, getting the Salamander tacticals from the other side! Lots of action and baby-ragnar locks up Vulcan and some surviving tacticals.

Salamanders arent out yet! Vulcan is extra-pissed now! 3rd Salamander Tacticals get out and move around Green Land Raider wreckage. They shoot and charge kill team and kill speeder. Terminators and Librarian jump out and go APE. They move along the crater that used to be one of thier speeders and catch that Kill team in combat - slaughtering the wolfbrother Grey Hunters easily. A few more of Vulcans tacticals are killed by baby-ragnar but combat is locked. Salamander tacticals wiff vs speeder and kill team, and take a couple casualties but stay in combat.

Wolfbrothers drenched in Salamander blood and get a little pissed also: Not much to do. Baby-ragnars Gurka Squad gets in the Kill team Rhino and zooms off behind the jungle ruins headed towards the wolf objective. Wolfscouties, Wolf Lord, and Stalker-pod Gurka Squad move onto Salamander objective and try to kill empty Razorback.

WolfGuard battle leader on Thunderwolf with buffalos attack those salamander tacticals that wiffed, and kill them. Vulcan kills baby-ragnar in response and The forgefather with surviving Squad leader consolidate behind screening terminators and the Black Land Raider that crashed into the Jungle Ruins.

Thunderwolf and buffalos consolidate over Green land raider wreckage and Kill team move up near Black Land Raider and then melta it to death! It explodes and the Thunderwolf battle leader charges right into Vulcan!

Vulcan scores some wounds but the battle leader saves them and kills the tactical squad leader.

Wolf lord on Thunderwolf leaves Wolfscouties and Stalker-pod Gurka Squad at Salamander objective looking for some turn 6 or 7 action.

Game ended turn 5, Wolfbrother victory. (1-0 Objectives.)


  1. Very few things in that army to really kill terminators without a concentrated effort. It was a narrow victory thanks to awesome cover saves on Kill Speeder, super acurate/effective melta shots, and the fun with empty drop pod and kill speeder early in the game to jam and hold-up the terminator unit. Flamestorms never got into use either, thankfully for the Wolves!

  2. Awesome cover saves and some not so awesome hit/wound die rolls....and great pics of the jungle!

  3. regarding the flamestorm cannons that never got used, I have to say that I am not surprised. I unfortunately feel that a majority of generals will never or rarely see this weapon employed(on a land raider at least)effectively. To confuse the Land raider(in any form) as a strong offensive tool is to mistake it's true and singular purpose...A heavily armed assault conveyance. I prefer to use the crusader(storm bolters) for it's larger transport capacity. A land raider must be focused on delivering it's payload to a vital location and must not be even tempted to detour or pause in order to use these weapons. We as generals can easily succumb to the apparent empirical strength of the flamestorm cannon(str 6{wounds on 2 vs average power armor toughness} AP3 {voids power armor save of 3+})but the fact of the matter is that a land raider can only move 12" and the template for flamstorm cannon is around 6 or 7 inches(guessing off the top of my head). that means you need to move into melta gun double dice penetration range in order to shoot your flamestorms(and that dear generals is the absolute bane of a Land Raider)....the average general may leave his troops bunched up and an ideal target for a flamer template, but no above average general will. The occurence in which the land raider only moves 6"s and has enemies on either side where he or she could use both sides is all but completly infrequent. Trust in the troops inside to kill what needs to be killed. my advice is to drop the redeemers for crusaders and focus on using the optional multi-melta as the can opener for your termies to suck the marrow from the inside of your exploded enemies rhinos....yummy...wolf meat is tender and juicy. We blood angels have developed a taste for it. I wonder how salamanders taste.......