Tuesday, May 6, 2014

That Makes About As Much Sense As Tits on a Riptide


"...have we deteriorated to the level of dumb-beasts?"


The myth-origin story of the naysayers and their tasty Expert Hats is coming to a cataclysmic end. All of their doom-saying about the unintentionally written word of GW returns full circle to spew game-designer sauce in all directions.

The sad fact of the entire gushing interweb explosion is that we are already playing 40k 6.5 edition, and have been since almost the first day. Since before the wet 6e rulebooks hit the shelves and made it into our grimy hands the Expert Hats that rule the 40k competitive scene with an Iron FAQ/houserule document have force fed us THEIR version of 40k. They didn't like Mysterious stuffs, random warlord traits, random charge distances, allies, double force org chart, and many other aspects of the new game and told us so since before the rules even got to us normal folk.

They have shouted the same nonsense since the very first day almost two years ago. Each subject, each tiny rules issue they have created they have used the same tired logic. "GW doesn't know what its doing, doesn't know how to read or write, doesn't playtest, has no intention behind their actions, its so bad that WE need to act, WE NEED TO FIX IT." This logic is now the accepted bottomline assumption. As a competitive community we never even tried it the way It Was INTENDED.

Some items they have successfully eliminated from any iota of possible competitive play while other items they have grudgingly accepted. While they went about changing the very foundation of the game (the rules themselves) they have complained out the other side of their mouths that the metagame, the game they have created, is broken.

Now they sit in judgement, a "council" of self appointed expert elders, deciding how to play or NOT play each supplement, each book, each new release, each rule. GW says Imperial Knights are slowed by difficult terrain - well IF you even get to play your new robots (or Inquisition codex, or nid/tau dataslate) then they are not slowed by difficult terrain per the rules, they Expertly made their own nifty Fix It rule that allows them to move twice as fast as obviously unintentionally intended by GW.


Mysterious terrain is almost never played anywhere. Relic, Scouring, and Big gun missions in that order are modified or thrown out entirely by most TOs. Terrain placement is a joke. Double force org rarely sees the light of day. And while they go about these sweeping ignorant outright rule changes they complain about Flyers, they complain about Monsterous Creatures, they complain about look out sir, psychic powers, and deathstars.

They hated the game so much they made their own, and then hated it. All of these ignored, changed, or new rules impact "the game" greatly, from deciding on which Tournament you will travel to, how to build a list, and which models to buy, then there is the actual playing of the game part. The unintentionally written rules in the BRB and accidentally penned mission formats were so bad, they put their Expert Hats on and declared we will play multiple objectives in various flavors, every single tournament round, and that's how to make shit "fair."


When Escalation and Stronghold were published, with more unintentionally written words from GW they used the mere existence of these sourcebooks as great justification to go about making sweeping rules changes. Instead of just ignoring whole sections of the unintentionally written rulebook, they literally just started making their own - and you are a Crazy Heritic if you do not agree with them, as the current game is "obviously broken." No mention or acceptance that we are now playing Your game, not the one we purchased. We now live under the rule of the Iron FAQ/Houserule Packet - and have really since the dawn of 6e and our blind following of the folks wearing Expert Hats.


So now the extraterrestrials have returned to explain to us that WE are the extraterrestrials. The same group of Expert Hats will find a way to Try to convince us that none of the written words were written on purpose, with intent. That the game designers don't know how to design games or the consequences of their ignorance.

As they sell us the same line of "I LOUDLY DECLARE THAT MY HAT IS SMARTER, " - Are we all going to drop to ours knees Again and swallow their load of nonsense whole or shall we come to our senses this time and reject the assholes who dye their hat with whichever color of orange is the new black and tell us how much of an Expert they are at playing 40k that they get to decide which rules and which words are worthy and which are not? I hope we do learn from our mob mentality mistakes over the last two years - until December I thought most of you were smarter than that.


3 comments:

  1. I agree with a lot of what you say here although I believe the competitive crowd are on to a loser with 40k its never been a balanced competitive game probably never will be.

    GW doesn't seem to have an interest in competitive play so don't design for it getting cross about a game not doing what it wasn't designed to do is a bit silly.

    One thing I do agree with is changing relic it always turns into a boring grind in the middle of the board and invariably ends in a draw

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  2. IMO Relic is one of the Most Important Mission formats to start even approaching anything resembling balance. Relic impacts the game, and listbuilding at a fundamental level. Its lack of play does too. I agree that balance does not exist as it is usually thought of. Even the balance-talkers never even come close to defining what they mean by balance.

    40k players, even the competitive folk, are not playing 40k because of its brilliant and balance competitive game design.

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    1. Honestly i feel the Relic is the moat competitive mission in the book. It doesnt play like the.other missions and forces.people to actually move their armies.

      People dont like it because some armies are forced to play differently. Some armies may actaully have to.play tactically to win the Relic. God forbid.if.someone uses tactics in this game to win.

      Its a tough mission to master how to play. Because its hard you either dont see it in competitive play or people insistently bitch about it. The bitching.stems from not knowing the rules for the mission. Heres a though: READ YOUR RULEBOOK!

      Im sure the expert hats are already banning things in their tournaments because its what "most people want." That way that have deniability across the.board. show us some fake graphs and spit out some made up numbers to make sure you have deniability when you change the.rules. Love it.

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